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Archive for the ‘Quote’ Category

This ability to transport the player to impossible worlds is what I love about video games, and it’s what great art and entertainment has been achieving for thousands of years. It’s also why I don’t worry too much about the rise of Facebook and iPhone games turning these sorts of experiences into dinosaurs, rendering them obsolete and then extinct. As a species, we will always want to visit new places, born out of the imaginations of our most creative minds; we will always want to be immersed in worlds other than our own.

Steve Gaynor, source

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Six Impossible Things

“There is no use trying,” said Alice; “one can’t believe impossible things.”

“I dare say you haven’t had much practice,” said the Queen.  “When I was your age, I always did it for half an hour a day. Why, sometimes I’ve believed as many as six impossible things before breakfast.”

~ Lewis Carroll, Alice in Wonderland

I’ve always wondered what kinds of ideas would come out of believing in impossible things for half an hour a day. What kinds of games would we see (or have seen) from doing just that?

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Passion

It doesn’t matter where they are from; working with highly motivated individuals is the only way to move forward. I am tired of taking care of people who do not have the passion. Saying you don’t have time because of work, using work as an excuse, will not help you grow. Creating abilities, at its core, is reliant on your love for the creation.

-Hideo Kojima, source

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Bars of Soap

I don’t think we’re an industry of widgets. I don’t think we can approach it like we approach bars of soap, where you’re just trying to make the cheapest bar of soap.

– Tim Schafer, source

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“It’s only a game” is a phrase that agrees with all of those who ever looked down their noses at the medium, who want to nutshell it as a child’s plaything, who want to promote the kind of prejudice that will keep games from ever achieving widespread respect for everything they are.

Leigh Alexander, source

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Your brain treats items and goods in the video game world as if they are real. Because they are. People scoff at this idea all the time (“You spent all that time working for a sword that doesn’t even exist?”) and those people are stupid. If it takes time, effort and skill to obtain an item, that item has value, whether it’s made of diamonds, binary code or beef jerky.

David Wong

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Game designers are artists and have advantages over non-creative jobs; think about what they are and exploit them. Your goal shouldn’t be to make tons of money. If it were, you would have gone to business school or become a doctor. This is a creative field and should be treated as such first and foremost. Financing your art comes later.

Edmund McMillen

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